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MGS4 - Metal Gear Solid 4 PS3 PlayStation3 Playstation 3 PS 3

MGS4 - Metal Gear Solid 4

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MGS4 promises to be the most impressive and most action-packed Metal Gear Solid yet. Using the tagline “No place To Hide”, MGS4 eschews the usual tactical stealth approach of the previous games and opts instead for a more cavalier gung-ho feel. There’s still some stealth involved, but its just not as important here as it was for the original series of games.

We have gathered together the best information currently available for MGS4 - Metal Gear Solid 4 including , an article detailing all of it's main features, screenshots to show you exactly what MGS4 - Metal Gear Solid 4 looks like, cheats for MGS4 - Metal Gear Solid 4 and gameplay tips too, a dedicated chat forum to swap views and ideas with other gamers.

MGS4 - Metal Gear Solid 4 is a Sony PlayStation 3 Action Shooter game, written by Konami.

Guide to MGS4 - Metal Gear Solid 4 on the PlayStation 3

When the original Metal Gear game came out on the MSX2 console way back in 1987, it sold a reasonable amount, although it wasn’t until it came out on the NES that it saw any major numbers (over 1 million copies sold on Nintendo’s machine). Even then, though, few could have predicted just how successful a franchise Metal Gear and its hero Solid Snake would become.

Debuting on Sony’s original Playstation in 1998, Metal Gear Solid offered a new take on the stealth action games, and was the closest a game had come to giving the player a movie-like experience. Selling over 6 million copies worldwide, it led to numerous sequels on different hardware (including the Xbox), but its home has always been with Sony. Now, the series comes to the next generation with the upcoming Metal Gear Solid 4: Guns of the Patriots for Playstation 3.

Already creating a monstrous amount of hype thanks to this year’s E3 game show trailers, MGS4 promises to be the most impressive and most action-packed Metal Gear Solid yet. Using the tagline “No place To Hide”, MGS4 eschews the usual tactical stealth approach of the previous games and opts instead for a more cavalier gung-ho feel. There’s still some stealth involved, but it’s just not as important here as it was for the original series of games. This may upset some of the hardcore Metal Gear Solid fans, but it’s a direction that producer Hideo Kojima hinted at in MGS3.

Kojima has stated that MGS4 will probably be the last hurrah for Solid Snake, and to this end he’s making sure that the series goes out with a bang. Old characters, unfinished plotlines, and much more are promised here, with a lot of answers from previous games being tied up by the end of MGS4. The game will see the return of uber bad guy Liquid Snake, believed dead but now running terrorist plans in the Middle East. Solid Snake learns this, and the first mission in the game is to hunt Liquid Snake down and eliminate him.

This isn’t the normal Liquid Snake from earlier games, though – this particular incarnation is made up from another of Solid Snake’s enemies, Revolver Ocelot, whose body has been melded with Liquid Snake’s arm and emotions (no-one ever said the MGS games were realistic!). Of course, finding and killing Liquid Snake/Ocelot is easier said than done, and herein lies the basis of the plot for Metal Gear Solid 4.

To help you in this, Kojima has given Metal Gear Solid 4: Guns of the Patriots a bit of a makeover, and not just in the graphics department (more on these later). With much of the gameplay involving making split-second decisions, especially when you get caught up in pitched street battles, it’s essential that you’re not worrying about any complicated button set-ups. This has been known to happen in previous Metal Gear Solid games, but on the Playstation 3, this has been well taken care of.

Instead of having to map out separate button presses for opening doors or crates, or climbing obstacles, Kojima has implemented a far simpler method. Now if you need to carry out a normal action – one that’s not related to your fight and combat controls – you simply use the triangle button. And with any of these actions highlighted by a little on-screen icon whenever you’re near them, you don’t have to worry about not knowing when to use this feature.

Another area of Metal Gear Solid 4 that’s been improved greatly over earlier versions is in the combat mode. Previously, shooting could be a haphazard affair, with you often missing your target as much as you hit them. Carrying on the improvements made in MGS 3, this new game offers a third-person view, not too dissimilar to the view that Resident Evil 4 gave Gamecube users. It takes a little getting used to, and isn’t completely flawless, but with an auto-targeting option it does make life easier than before.

Perhaps one of the biggest differences is the alert system. In the first Playstation Metal Gear game, there was a little radar screen at the top of your display that showed Solid Snake’s line of vision, as well as that of any guards. If you were spotted, or in danger of being found in a hiding place, it would turn yellow to warn you, then red if you were spotted. Only when you had taken care of the danger did it go back to green. Whilst useful, it was a little distracting as you kept an eye on the corner of your screen.

MGS4 uses a far better method, while still using the basics behind this idea. Now, if any danger presents itself, the cinematic soundtrack will erupt, and you’ll soon find yourself in the middle of a situation that’s up there with the best that action director Michael Bay has to offer. An “invisible” ring surrounding Snake will also change color and become more solid as the danger increases, turning red when enemies have a fix on you. It’s an exciting and pulsating addition to the game, and will have your adrenaline buzzing.

Two other new gameplay features for MGS4 are the psych and the stress meters. Essentially what these do is control your adrenaline and stress – the more stressed you are, the less effective you will be in combat, so you need to keep an eye on that by not getting caught up in too many pitched battles.

The psych mode is interesting in that it acts as an adrenaline surge when maxed out, giving you quicker reflexes and better aiming, but at a cost. You only have 15 seconds of adrenaline to use at a time, and once that’s drained, your aim will deteriorate whilst you’re calming yourself down. It’s sure to offer a tactical approach, and is another reason that MGS4 is one of the most anticipated PS3 releases around.

Needless to say, the graphics are outstanding (if a little washed out), with animation particularly fluid. The soundtrack immerses you into the game and you’ll often jump at a sudden explosion or rumbling. The only question lies with the online mode – nothing has really been mentioned yet, and with a dedicated Metal Gear Solid Online coming out soon, perhaps this will see MGS 4 suffer. No doubt we’ll find out when the game is released, which can’t come soon enough for fans of this enduring series.

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